- Free general admission
- 11150 East Boulevard
The Gallery One experience consists of ten interactives: the Collection Wall , three interactives designed for children and located in Studio Play , and six interactive displays (lenses). In addition, there is a museum-wide app, ArtLens , and at the lobby entrance to Gallery One is the Beacon, a 4-by-4 array of 55-inch Edgelit 1080p LED displays. It plays a looping, non-interactive program displaying both dynamic and pre-rendered content.
The six interactive stations collectively known as “lenses” feature touch screens that allow visitors to discover information about related artworks placed nearby, as well as engage in unique interactive activities. While all lenses share a similar home screen layout, each possesses its own theme related to the artwork on display. Information is provided in a question and answer format, and hotspots allow visitors to find out additional information by touching specially designated areas. Additionally, the touch capability of the lenses allows visitors the opportunity to have interactive viewpoints that would not be possible in a traditional gallery setting, such as a view of the back of a bowl or the opportunity to zoom in on a painting. The six lenses and their features are:
Make a Face – Facial recognition software is employed to match visitors’ facial expressions with one of 189 artworks in the museum’s collection. The matched faces are displayed in photo-booth styled strips that are both displayed on the Beacon near the gallery’s entry and are able to be shared via email.
Strike a Pose – The visitor is asked to imitate the pose of a sculpture, and is given feedback relating to the accuracy of their pose. Visitors are able to share their poses and view others’ poses, in addition to trying another pose.
Cast a Vote – This activity tasks visitors with examining the meaning and symbolism of various ways of presenting an idea, in this case that of a lion. Visitors are provided with a variety of lions in art, and are asked their opinions on which would best fit a number of terms, ranging from realistic to fierce. After inputting responses, visitors are presented with an infographic comparing their responses to an aggregate of previous answers.
Find the Origin – This activity presents visitors with three narrative archetypes illustrated by the artworks displayed in front of them, and challenges users with identifying analogues in historical and popular cultural examples. This activity serves as a demonstration that epic stories continue to be re-told throughout different eras and cultures.
Tell a Story – This activity is based on the myth of Perseus, as depicted by the tapestry on display nearby. Visitors are tasked with arranging scenes from the tapestry in order to form a story arc within a comic book film, and are able to add items such as speech bubbles or text to their film. After completion, visitors are able to share their final result with themselves or others via email.
Global Influences – The visitor is presented with an artwork and is asked to guess which two countries on the map influenced the artwork in question. An introductory animation explores how many works of art and design objects reflect the influences of multiple cultures, and presents specific examples to illustrate this point.
Create a Vase – Visitors are introduced to the vase trade between Europe and Asia, and are able to select from several different options in order to build a virtual vase. Each option (shape, materials, pattern, and technique) is provided with a unique price estimate, and once completed the visitor’s vase will be displayed alongside a similar vase in the museum’s collection. This will serve to illustrate how construction techniques and origin location affect market value for an object.
Draw a Line – In this activity, visitors are tasked with drawing a line across the screen, which is then used to call up one of 442 objects in the museum’s collection created in the 1930s that contains a similar line. Additional information on the artwork is displayed along with the image.
Explore the 1930s – This activity presents a narrative montage of imagery from the 1930s, focusing on the story of the Great Depression and Cleveland’s role in this period. It is designed to give the viewer greater context through which to approach the artwork in the lens and illustrate the ways the works on view fit into the general themes of the era.
Choose a Reason – The visitor is presented with one of 89 artworks from the museum’s collection and tasked with selecting one of five reasons they believe was a motivational factor in the creation of that painting. The visitor’s response is then compared with that of other visitors along with a caption providing information about the artist and painting.
Make Your Mark – Visitors are provided with three abstract painting techniques, represented by different objects from the museum’s collection, and are invited to become a virtual abstract painter by utilizing the techniques of pour, drip, and gesture to create art of their own.
Remix Picasso – The visitor is invited to re-arrange “pieces” of a composition any way he or she likes, in order to illustrate the interplay between flatness and depth in paintings.
Change Perspective – The visitor is invited to explore one, two, and three-point perspective by manipulating graphical overlays applied to artworks in the CMA collection.
Discover Tempera – This activity serves to illustrate for visitors each of the five stages of the tempera painting process and provides visitors with a high-resolution version of the effect each subsequent layer has on the overall painting.
Interactive Activities in Studio Play
Line and Shape – Draw lines across a small wall using touch. The program then rapidly scans 7,000 works of art in the collection and then places an image of a matching line underneath the line drawn. The wall supports rapid drawing and display of objects, and is designed to be dynamic in its presentation.
Matching and Sorting – In this activity, young visitors are presented with six works of art and an object or theme, such as “glasses” or “work.” They are tasked with tapping on the artworks in the group they are shown that depict the requested theme within a time limit. To suit varied skill levels and ages, there are multiple levels of difficulty for this activity.